CHESS!
Not just chess, SPEED CHESS!
Not only speed chess, BUGHOUSE CHESS!

Dexter and DeeDee are inviting you, yes, you, and everyone else you know, from K to 12th grades, to the SECOND SPEED BLITZ BUGHOUSE CHESS FUNDAY!

And you think to yourself, what is THAT?! Good thinking!

It's a chess for fun day which includes three events, a Speed Chess Tournament, a Bughouse Chess Tournament, and a Costume Contest.

What's speed chess? What's bughouse chess? Before we get to that, let's get some other crucial details out. Namely, where and when will this blast take place? The official word is now here, it's all gonna happen on SATURDAY, JANUARY 18, 2003 at Kulshan Middle School in Bellingham.

Houston, the Details have Landed!

WHAT: The second Speed Blitz Bughouse Chess Funday!

WHEN: January 18, 2003
- - - Blitz -- Check-in starts at 8:30, First Round 9:00, Awards 12:00ish
- - - Bughouse -- Check-in starts 12:30, First Round 1:00, Awards 3:30ish
- - - Costume Contest -- All day if you like - judging is during Bughouse tourney.

WHO: Students K-12. Playing sections to be determined by entries. Minimum of 1 section, maximum of 5 sections. Most likely 3 sections: K-5, 6-8, 9-12. Awards determined accordingly.

FORMAT: Probably a five round Swiss (no elimination), possibly 7 rounds. G/5 (maximum of 10 minutes per game). You'll play two games with each opponent you're paired with, one with White and one with Black. Pairings set by computer. USCF rules will apply for Speed Chess. Bughouse rules, based on those used at USCF SuperNationals, will be posted on site. (Yes, you can place mate!)

AWARDS: Oh yeah, there'll be prizes in both tournaments. Plus, in the Bughouse tourney there will be recognition, maybe even prizes, for BEST TEAM COSTUME and BEST TEAM NAME. (Lone Ranger & Tonto? Lords of the Rings? Hogwarts Graduates?) Wear a fun hat at least!

RATINGS: These events are for fun, not ratings! You won't gain or lose rating points at this event. WSRS ratings will be used for purposes of setting pairings only.

SCHEDULE: Depends on entries and number of playing sections. See "When" above.

WHERE: Kulshan Middle School, 1250 Kenoyer Dr., Bellingham. Directions: Take Bellingham's Lakeway Drive exit. Proceed east for approx. 1.5 miles and turn right on Kenoyer. You're close. Drive slow and look left.

ENTRY FEES: If received by January 15: Speed Chess $8, Bughouse Chess $8 per player. At the door January 19: Speed Chess $15, Bughouse Chess $15 per player.

NEED A BUGHOUSE PARTNER? We will have a random drawing for bughouse partners for those players who arrive without one.

TO ENTER: Pre-register by mailing your entries to: Kulshan Chess Club, c/o Kulshan Middle School, 1250 Kenoyer Dr., Bellingham WA 98226. Checks payable to Kulshan PTSA. Pre-registrants must still check-in the morning of the tourney. Use the following form (or include the info below):


Name: _____________________________    WSRS ID/Rating (if known) ____________________
School: ____________________________    Grade: ____________
Address: ____________________________________________________________________________
City/State: _____________________________      Zip: ________________
Phone: ________________________  Email: _____________________________________________

Please circle which tournament this entry is for:     Speed     Bughouse      Both
                                                       $8        $8           $16
My Bughouse partner is:  ______________________________________
   Our team name is __________________________________________
   ___Please find me a Bughouse Partner



Okay, so what's Speed Chess?

Speed Chess is mostly like regular chess, except that you can't take three and a half years to pick your next move. In fact, you will only have five minutes to chose all of your moves combined. The idea is that you and your opponent use a chess clock. Your clock ticks down while it is your turn to move, and so for your opponent when it's her turn. Once you have moved, your clock will stop ticking down, and your opponent's clock will begin to tick down again. You win by either checkmating, or by calling "Flag!" if your opponent's clock runs out before yours.

Also, there's some subtle differences in the play rules. For example, in speed chess, you don't have to announce 'check', and so you can capture your opponent's King if s/he didn't notice the King was in check.

Bughouse is Da Bomb!

So what's Bughouse Chess? It's a real kick, that's what! Some call it Siamese Chess. It's team chess, for starters. You think of a name for your two-person team, say, Abbott and Costello, or whatever. You and your partner sit down next to each other. You've got White on one board, and your partner has Black on another board (or vice versa). Across from you strolls in The Lone Ranger and Tonto, and they sit down across from the two of you. Two clocks are usually used, and it's as fast as Speed Chess, with each player getting five minutes or so.

Someone says "Go!", you shake hands, and the fun begins. If you capture a piece, you hand it quickly to your partner next to you, and your partner now has the choice, on her move to EITHER make a normal move OR place that piece anywhere on the board! (Dropping Da Bomb!) Add a clock to this brew and it leads to total fun loud chaos and chess positions like you've never seen before! You'll hear players yelling things to their partners, like "Give me a Knight and it's checkmate!!"

 

Other things you might hear:

  • Give me a Queen!
  • Don't give her a Queen!!
  • I'm toasted. It's up to you.
  • Stall! Stall!
  • Just get me a pawn and I'm cookin'.
  • Hey, where'd that Bishop come from?
  • AIEE! (After Rook takes King)

 

 

 

Some Bughouse Rules:

Checkmate on either one of the boards results in the end of the game for your team. A time forfeit on either on of the boards also ends the game for that team. Like Speed Chess, if both flags are down the game is a draw. If an illegal move is made then the offending side loses. (If caught!) If the offending side is not caught then the game continues. One also does not have to declare check -- if a player leaves his/her king in check then the opponent may capture it and claim a win for his/her team.

Any piece can be placed on any unoccupied square on the board, except pawns may not be placed on the first or last rank. Pieces may be dropped to place check or checkmate! An important note is that when you capture a promoted pawn it reverts back to a pawn in function.

Bughouse Etiquette:

It's important to show the pieces one has in hand when playing. (It is considered unethical to hide chess pieces from your opponent). It's very useful to know what your opponent can Bomb you with!

Discussing strategy and verbal analysis of the chess positions is legal between partners, but one's partner may not physically reach over the board and complete a move for his/her partner.

So get ready
for some
totally delirious

SPEED CHESS and

BUGHOUSE CHESS

Coming Soon (Jan. 18)
to Kulshan Middle School
In Bellingham!
Return to the Northwest Washington Scholastic Chess Web Site

Tournament Calendar | Chess Benefits for Youth | News | Ratings | Resources
Kids Only | Elementary School | Middle School | High School | Bulletin Board
Chess Camps | Downloads | Chess Notation | Play Chess Online | Local Player's Java Games