Ferndale High School Golden Eagles Chess ClubEndgame Wizardry |
The Road To Endgame Pwnage |
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Here's your guide to becoming an Endgame Wizard, one step at a time. Choose the Endgame Rating you want to reach, and learn the principles and techniques for that level. Then come back when you're ready to take your Endgame Rating to the next level. There are only sixteen things to learn to reach a 1400 Endgame Rating, and you probably know some of them already! Soon you'll be saving games that look lost, and winning games that look drawn. Your opponent will be scratching his head, saying "What just happened?"
Your endgame power increases by learning both general principles and specific techniques. So here's our code: Choose your own learning style. If you can do it, you can move on to the next topic. Read about it or watch a video to learn more if you like.
Players rated 1000 know these three things:
T: How to checkmate with two Rooks
T: How to checkmate with a Queen
P: Be careful not to stalemate your opponent when way ahead in material
Players rated 1200 know these six things:
T: Two basic mates -- How to checkmate with a Rook, or with two Bishops
Checkmate with a Queen against a Bishop or Knight
P: Activate your King in the endgame
P: Rook pawns are drawish
Seven ways to draw (especially the 50 move rule)
T: How to draw with King against King and Pawn (B.E.P. 1)
Players rated 1400 know these seven things:
T: How to win with King and Pawn vs King (B.E.P. 2)
T: The Opposition
T: How to win with an outside passed pawn (Fox in the Chicken Coop)
T: Quickly calculate who'll win a pawn queening race by using The Rule of the Square
All about Passed Pawns (making them, stopping them, pawn majorities, pawn breakthroughs)
Minor piece vs Pawn should be a draw
Rook vs Pawn: Rook should win
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